Minotaur are loosely related to Firbolgs having also been thought to be created by Sylvanus. And while Firbolgs are deeply connected to their Fey-like heritage, Minotaurs better identify with the harshness of nature. Minotaur pride themselves on their strength, and they have developed great strength to survive the harshness of Wilder. Minotaur make great warriors which their brethren celebrate, and those who don’t become warriors are sure to show their strength in other ways. 

Minotaur Features

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

Age. Minotaurs mature and age at about the same rate as humans.

Alignment. Minotaur pride themselves in their strength of body and will. Their 

Size. Minotaurs average over 6 feet in height, and they have stocky builds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Goring Rush. Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.

Hammering Horns. Immediately after you hit a creature with a melee attack as a part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.

Imposing Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.

Languages. You can speak, read, and write Common and Giant.

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