Hobgoblins immigrated to Wilder long ago having built massive, iron ships to sail from their homeland. Many claim that they sailed with the intent to conquer Wilder, and the Hobgoblins will agree with that sentiment though they never started these rumors themselves. Today, most Hobgoblins make their home in the Ondrul Empire where they form the backbone of the military as both craftsmen and tacticians, and because of this, have made the rumors a reality. 

Hobgoblin Features

Ability Score Increase. Your Constitution score increases by 2, and your Intelligence score increases by 1.

Age. Hobgoblins mature at the same rate as humans and have lifespans similar in length to theirs.

Alignment. Hobgoblins are regimented because they need to be so. Most hobgoblins tend towards law, though they can range from good to evil. 

Size. Hobgoblins are between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Martial Training. You are proficient with two martial weapons of your choice and with light armor.

Saving Face. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can’t use it again until you finish a short or long rest.

Languages. You can speak, read, and write Common and Goblin.

**