• Status: (Active/Completed/Failed)
  • Source: (Who gave you the quest, e.g., “Mayor Thistlewick”)
  • Quest Giver’s Goal: (What the NPC wants to achieve)
  • Party’s Goal: (What your group decided to do)

Summary & History

  • (A quick narrative summary of how you got the quest and what you’ve done so far.)
  • (Include any important dates or in-game timeframes.)

Objectives

  • [ ]

Key Details

  • Important NPCs:
    • (NPC Name): (Notes on their role and personality.)
  • Key Locations:
    • (Location Name): (Brief description and importance.)
  • Clues & Findings:
    • (Any important items, secrets, or pieces of information found.)
  • Potential Rewards:
    • (What was promised, or what you hope to find.)

Notes & Theories

  • (Your personal thoughts or theories about the quest.)
  • (What does your character think about it?)

Example

The Murkwater Menace

  • Status: Completed
  • Source: Local Fisherfolk
  • Quest Giver’s Goal: To eliminate the beast sinking fishing boats and attacking livestock.
  • Party’s Goal: To slay the beast, help the village, and claim the reward.

Summary & History

The fisherfolk told us about a lake monster terrorizing the village. We investigated the shores, spoke to a hermit for information, and then dived into a sunken temple to confront the beast.

Objectives

  • Investigate the lake shore for clues.
  • Speak to the hermit by the lake.
  • Locate and enter the sunken temple.
  • Defeat the Murkwater Menace.

Key Details

  • Important NPCs:
    • Finn the Fisherman: Lost his boat, helped point us in the right direction.
    • Old Man Hemlock: Hermit who knows the location of the sunken temple.
  • Key Locations:
    • Murkwater Lake: A large, murky lake.
    • Sunken Temple: The beast’s lair, accessible at low tide.
  • Clues & Findings:
    • Observed deep claw marks and destroyed property near the shore.
    • Learned from Hemlock that the monster is linked to an old temple.
    • Found strange, pulsating eggs in the beast’s lair.
  • Potential Rewards:
    • 500 GP (received).
    • A waterproof map of the lake (received).
    • Gratitude of the village.

Notes & Theories

  • We decided not to tell the villagers about the eggs, in case they hatch.
  • My character took one of the eggs to study its magic. It is strangely warm to the touch.