- Status: (Active/Completed/Failed)
- Source: (Who gave you the quest, e.g., “Mayor Thistlewick”)
- Quest Giver’s Goal: (What the NPC wants to achieve)
- Party’s Goal: (What your group decided to do)
Summary & History
- (A quick narrative summary of how you got the quest and what you’ve done so far.)
- (Include any important dates or in-game timeframes.)
Objectives
- [ ]
Key Details
- Important NPCs:
- (NPC Name): (Notes on their role and personality.)
- Key Locations:
- (Location Name): (Brief description and importance.)
- Clues & Findings:
- (Any important items, secrets, or pieces of information found.)
- Potential Rewards:
- (What was promised, or what you hope to find.)
Notes & Theories
- (Your personal thoughts or theories about the quest.)
- (What does your character think about it?)
Example
The Murkwater Menace
- Status: Completed
- Source: Local Fisherfolk
- Quest Giver’s Goal: To eliminate the beast sinking fishing boats and attacking livestock.
- Party’s Goal: To slay the beast, help the village, and claim the reward.
Summary & History
The fisherfolk told us about a lake monster terrorizing the village. We investigated the shores, spoke to a hermit for information, and then dived into a sunken temple to confront the beast.
Objectives
- Investigate the lake shore for clues.
- Speak to the hermit by the lake.
- Locate and enter the sunken temple.
- Defeat the Murkwater Menace.
Key Details
- Important NPCs:
- Finn the Fisherman: Lost his boat, helped point us in the right direction.
- Old Man Hemlock: Hermit who knows the location of the sunken temple.
- Key Locations:
- Murkwater Lake: A large, murky lake.
- Sunken Temple: The beast’s lair, accessible at low tide.
- Clues & Findings:
- Observed deep claw marks and destroyed property near the shore.
- Learned from Hemlock that the monster is linked to an old temple.
- Found strange, pulsating eggs in the beast’s lair.
- Potential Rewards:
- 500 GP (received).
- A waterproof map of the lake (received).
- Gratitude of the village.
Notes & Theories
- We decided not to tell the villagers about the eggs, in case they hatch.
- My character took one of the eggs to study its magic. It is strangely warm to the touch.