| Location | Enemies |
|---|---|
| Estazia Arena Sewer | Corpses in Estazia 1 |
| Corpses in Estazia 2 | |
| Corpses in Estazia 3 | |
| Corpses in Estazia 4 |
- Quick battle, no injuries
| Turn | Movement | Action | Bonus Action | Comments |
|---|---|---|---|---|
Generated Summary
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Finding the sewer route. After exiting the coliseum underworks, the party pries open a barred door and drops into a sewer/under-tunnel; they reseal the bars behind them to avoid immediate pursuit. Octavius helps mend the breach.
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Stealthy advance and sensing movement. The group moves quietly down the tunnel (excellent stealth rolls from several PCs). They hear heavy, non-water noises ahead — something larger than rats.
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Spotting the undead. Casting a light (a thrown “rock” with light) reveals four humanoid corpses gathered at a tunnel intersection, confused by the light but not yet alerted to the party.
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Decision for a surprise / coordinated strike. The party opts to use stealth and perform a surprise round / first-strike: they set positions along the tunnel edges so ranged attacks and melee can converge. There’s talk of Bless to bump attack rolls before the volley.
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Opening volley (surprise round). Multiple ranged attacks hit: several PCs each strike different undead, dealing solid damage (projectile damage values and sneak attacks are recorded). Two corpses are dropped quickly.
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Melee follow-through. Melee attackers rush forward to finish wounded corpses; some corpses prove stubborn — they twitch/stand again or require extra blows, indicating these undead are unusually tenacious.
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Undead reaction and final takedown. The remaining undead engage — the party uses coordinated attacks and special tactics (cutting heads, repeated strikes) until the last corpse is finally incapacitated. The DM notes that even decapitation sometimes leaves bodies twitching, implying necromantic resilience.
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Aftermath & implications. The group pauses to assess (loot, minor heals) and notes the odd resilience of the corpses — a clue that darker necromancy or disrupted rituals may be animating the dead beneath Estasia. They move on, aware that the problem is deeper and more organized than isolated risen corpses.